The Thornebriar and Order of the Gyrphon Heater shields used as a base Meshes and textures belonging to CD Projekt Red, the developer of the Witcher 2 (), who have very generously allowed the use of their game assets by modders provided they are given credit. Thanks to Elderscrolls Font Pack by SPARTAN VI (from skyrim nexus) Thanks to Uruk-Hai helmet by mandarinn (Skyrim mod) Thanks to mhahn123 for his help with the river and very helpfull advise. Thanks to Witcher 2 Swords Shields and Helmets Packs for Oblivion by ElderScrollsFan001_Redxavier Thanks to Female Steel Cuirass by Rain the Windflower Thanks to Nollemasters Crusader Gear by Nollemaster Thanks to Undead knight and medieval weapons by Lazarus Thanks to Urukhai Race Armor Scimitar Shield and Helmet V2_1 by The Bloke Thanks to Bethesda for creating Oblivion. #ELDER SCROLLS OBLIVION TAVERN KEEPER GENERATOR#Thanks to InsanitySorrow for his ReadMe Generator this file is based on. There is a conflict with Road of Cyrodiil which i have included a patch to deal with it. #ELDER SCROLLS OBLIVION TAVERN KEEPER ARCHIVE#In Wrye Bash Installers tab, right click on the archive name and Uninstall. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.Ģ. #ELDER SCROLLS OBLIVION TAVERN KEEPER MOD#Double click the mod to deactivate it, once finished the icon will turn greenġ. Delete the files/folders associated with the mod.Ģ. Start Oblivion Launcher, click Data Files, and enable the The Settlement of White Rock.esp file(s).Ģ. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. Right click the archive name and Install.ĥ. Check any sub-folders, ESP/ESM's as required.Ĥ. In Wrye Bash Installers tab, highlight the new archive.ģ. Copy the entire archive into your Oblivion Mods\Bash Installers folder.Ģ. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blueġ. Click the Create OMOD button, wait until it finishes, then click the Ok buttonĢ. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.Ħ. Copy the extracted archive to \Oblivion\OBMM\Mods\ĥ. Extract the archive to any other folder.Ģ. Start Oblivion Launcher, click Data Files, and enable the The Settlement of White Rock.esp file(s).ġ. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.Ģ. Version: 1.1 adds better models for Uruk-hai helmet from Saruman's Tower by V-Pacceus also found in Uruk-Hai helmet by mandarinn (Skyrim mod).Īlso it add a road sign for White Rock near the main entrance for the Settlement. #ELDER SCROLLS OBLIVION TAVERN KEEPER HOW TO#*To do in the near future* add more history to the History of White Rock Book.Īlso i plan to add some small quest once I learn how to do so. There is a conflict with Road of Cyrodiil which I have included a patch to deal with it. There is one merchant smith and a tavern keeper. The town is fully pathwayed out inside and outside the buildings. Aslo make use of Urukhai Race Armor Scimitar Shield and Helmet V2_1 by The Bloke as a group of corupted tribal orcs that live in an old mithril mine. The mod adds in some new armor sets and some new weapons inspired larp items we used. ******** This mod is not compatible with Rathunas******** May have to start a new save as it adjusts the entrance to Infested Mine to fit with a river that was added by mhahn123. The town name comes from a large white boulder that sits with in the middle of small lake called White Rock Lake. The mod add small settlement named White Rock to a small valley in the foothills of the Colovian Highlands just north of Infested Mine.
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